Simpsons Hit And Run On Iphone

  1. Simpsons Hit And Run Iphone Download

Feb 28, 2020  Simpsons Hit & Run Levels From Worst to Best (Fun to Funner) - Duration: 10:29. TheAverageJonny 42,114 views. $70,000 Extreme Hide And Seek - Challenge - Duration: 18:41.

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< The Simpsons: Hit & Run

This is a sub-page of The Simpsons: Hit & Run.

  • 3Unused Mission Failure Hints

Early Mission-Related

This is an early leftover from '...For A Few Donuts More'. In the beta, you would have to destroy the truck and collect the donuts. In the actual mission, you simply have to hit the Donut Truck to collect the donuts.

There's never a mission in the game where the crop circle is required to be driven to as part of a mission with the exception of Level 1's 'This Old Shanty'. This message may have been used in Level 4, where Marge had major concerns over the crop circle. It may have also linked into Grampa's theory about the crop circles during 'Wolves Stole My Pills'.

Most likely meant to be used in Level 4's final mission 'From Outer Space', where you have to destroy several Cola Trucks.

Was more than likely the original “Drive to the Simpsons House” message.

While the Monorail Station is in both Levels 2 and 5, there is never an instance where the player has to drive there except in Level 5's 'Never Trust a Snake.' There is also an unused circle icon for the Monorail Station.

The player doesn't have to visit Chief Wiggum here in any mission.

In the final game, Jasper only serves as a Gag that you can interact with in the Kwik-E-Mart, drives the Bonestorm truck in 'Bonestorm Storm,' and walks around the Sit 'N' Rotate in Level 5, but according to PR Asset disks he was originally going to replace Grampa in 'Wolves Stole My Pills. This message is likely a leftover from that.

There is never an event in any of the missions where you have to avoid multiple black sedans, the closest thing to this being Level 3's unused sedan chases in 'Clueless', though all of these are separate.

Unused text originally meant for Level 3's 'Operation Hellfish' mission, where you have to talk to Grampa at the Observatory to find a clue on Bart.

Most likely means that 'Curious Curator' was meant to be a race instead. It may have been changed because the mission may have been considered too short otherwise.

It was supposed to be used in Level 5's mission 'Kinky Frinky' as the player had to drive here to find the Hover Car, but the whole thing is dummied out. There is also an unused icon for the restaurant itself.

The player doesn't have to visit this Krusty Burger in any of Levels 1, 4 or 7's missions.

A copy of message 22.

This might have been used for 'Eight is Too Much.'

Could have been used in both missions where you have to help Comic Book Guy, and you instead had to enter the car rather than being placed in it automatically.

You never have to purchase a car from Bart in the game, and he's actually not a person who can sell you a car in any of the levels.

May have been used when you have to drive your car into the UFO beam for missions 3, 5, 6, and 7 of Level 7, but in the final game, you automatically get out of the vehicle when you go into the beam.

Obviously meant for Level 7's first mission, 'Rigor Motors.' In the normal mission, once you reach the Simpsons' house, the mission is completed and you never have to go inside the house. This may also suggest that Lisa and Homer may have had some additional dialogue once you entered the house again.

Tutorial-Related

In the PC version of the game, Bart's tutorials are disabled by default (and removed completely from older releases of the PC version). (The tutorials are used in the console versions.)

These messages end up unused in the PC version:

Meant to appear when you got near a Street Race NPC (Milhouse, Nelson, Ralph).

Meant to appear when you got near a Wager Race NPC (Louie).

Note that the symbols are used in all versions of the game to indicate a line break in the text. (Multiple symbols indicate multiple line breaks.)

Meant to appear when you got near a Bonus Mission NPC.

This message was meant to appear when you entered a New Game (before you gained control of Homer in Level 1).

This message was meant to appear when you got into your vehicle for the first time.

This message tells you how to enter a vehicle. (It would appear when you got near a vehicle.)

Meant to appear when you got near a gag.

Meant to be displayed after the player completes their first street race.

Meant to appear when you obtained your first collector card. (Notice that surprise is misspelled here with a 'Z.')

Meant to appear when you approached a place where you can buy cars or clothes.

Meant to appear when you got near a phone booth.

A copy of message 304.

Meant to appear when you got near a crate containing coins.

Meant to appear when you broke something that rewards coins (such as Krusty Glass).

Meant to appear when you got near the door of a building that can be entered.

Meant to display when you obtained a coin.

Most-likely meant to be displayed when you destroyed your vehicle.

(Source: http://docs.projectdonut.me/index.php/SetStageMessageIndex_Messages))

Unused Mission Failure Hints

Alien-Autotopsy Related

A few unused mission failure hints can be found in srr2.p3d, located in the game files. All of these hints appear to be intended for the final missions of Level 7.

MISSION_FAILED_NOT_ABDUCTED=Failed to get out of car.

MISSION_FAILED_NOT_ABDUCTED_HINT0=Hint : Don't forget to jump out of your vehicle.

MISSION_FAILED_NOT_ABDUCTED_HINT1=Hint : Jump out of your vehicle before reaching the Mother Ship.

MISSION_FAILED_NOT_ABDUCTED_HINT2=Hint : Jump out of your vehicle while in the tractor beam.

MISSION_FAILED_NOT_ABDUCTED_HINT3=Hint : Remember to jump out of your vehicle.

MISSION_FAILED_NOT_ABDUCTED_HINT4=Hint : Don't forget to jump out of your vehicle.

MISSION_FAILED_NOT_ABDUCTED_HINT5=Hint : Jump out of your vehicle before reaching the Mother Ship.

MISSION_FAILED_NOT_ABDUCTED_HINT6=Hint : Jump out of your vehicle while in the tractor beam.

MISSION_FAILED_NOT_ABDUCTED_HINT7=Hint : Remember to jump out of your vehicle.These hints appear to match the unused stage message that the player had to jump out of the vehicle manually in all three missions when a vehicle was being sucked into the tractor beam. Interestingly, one of the hints says to jump out of the vehicle before reaching the mother ship. This may have meant the player had to jump out of the vehicles before driving into the tractor beam.

Hit and Run Related

Interestingly, in the beta version you could fail a mission, for being busted in Hit and Run.

MISSION_FAILED_HIT_N_RUN=Hit & Run: You got busted!

MISSION_FAILED_HIT_N_RUN_HINT0=Hint : Don't get caught by the cops

MISSION_FAILED_HIT_N_RUN_HINT1=Hint : Switching clothes lowers the meter

MISSION_FAILED_HIT_N_RUN_HINT2=Hint : Use wrenches to fix your vehicle

MISSION_FAILED_HIT_N_RUN_HINT3=Hint : Drive more carefully

MISSION_FAILED_HIT_N_RUN_HINT4=Hint : Don't hit pedestrians

MISSION_FAILED_HIT_N_RUN_HINT5=Hint : Switching clothes lowers the meter

MISSION_FAILED_HIT_N_RUN_HINT6=Hint : Use wrenches to fix your vehicle

MISSION_FAILED_HIT_N_RUN_HINT7=Hint : Reckless driving attracts the cops

In the final version, you can't fail a game by getting busted.

Player Damage Related

MISSION_FAILED_PLAYER_HIT=Player hit.

MISSION_FAILED_PLAYER_HIT_HINT0=Hint : Get a faster vehicle.

MISSION_FAILED_PLAYER_HIT_HINT1=Hint : Find the shortcuts.

MISSION_FAILED_PLAYER_HIT_HINT2=Hint : Use wrenches to fix your vehicle.

MISSION_FAILED_PLAYER_HIT_HINT3=Hint : Smash all the vending machines you find.

MISSION_FAILED_PLAYER_HIT_HINT4=Hint : Avoid getting hit.

MISSION_FAILED_PLAYER_HIT_HINT5=Hint : Use a phone booth to get a new vehicle.

MISSION_FAILED_PLAYER_HIT_HINT6=Hint : Complete all street races to earn a different vehicle.

MISSION_FAILED_PLAYER_HIT_HINT7=Hint : Collect coins to purchase a tougher better car.It's still unknown what failure condition can result in displaying these hints. It can be either cops from Hit And Run, or Wasp cameras, or even city traffic (if you manage to get hit by one).

Out of Bounds Related

MISSION_FAILED_OUT_OF_BOUNDS=Out of bounds.

MISSION_FAILED_OUT_OF_BOUNDS_HINT0=Hint : Keep control of your vehicle.

MISSION_FAILED_OUT_OF_BOUNDS_HINT1=Hint : Drive more carefully.

MISSION_FAILED_OUT_OF_BOUNDS_HINT2=Hint : Use the brakes to control your speed.

MISSION_FAILED_OUT_OF_BOUNDS_HINT3=Hint : Keep control of your vehicle.

MISSION_FAILED_OUT_OF_BOUNDS_HINT4=Hint : Use the hand brake to corner better.

MISSION_FAILED_OUT_OF_BOUNDS_HINT5=Hint : Look ahead for upcoming hazards.

MISSION_FAILED_OUT_OF_BOUNDS_HINT6=Hint : Use the brakes to control your speed.

MISSION_FAILED_OUT_OF_BOUNDS_HINT7=Hint : Look ahead for upcoming hazards.It's unknown under which circumstances this mission fail hints would've appeared. Judging by hints, it can be related to streetraces. These hints can still appear in the game, all you need to do, is to add a condition 'outofbounds', thus making every death trigger instantly fail the mission upon entering it. Mostly, it's used in mods in a couple with a custom death triggers, in the final game though, this functionality is never used.

Retrieved from 'https://tcrf.net/index.php?title=The_Simpsons:_Hit_%26_Run/Unused_Stage_Messages&oldid=689578'
Community,
We have just published a new version of Lucas' Simpsons: Hit & Run Mod Launcher on our tools page of our SHAR Mods website. It introduces new features to already existing hacks and fixes to the launcher and hack support. The new version is required for the Trick Or Treat 2015 mods to work.
Download it from the SHAR Mods tools page.
Launcher/Hack Support
- Changed the description of Hack Support in the Launcher's settings window.
- Removed the Large Icons checkbox from the launcher Window. You must right click the mods list instead now.
- Moved Game EXE Path, RunBrowse..., and Show In Explorer to the Advanced tab of Launcher Settings.
- Moved the Disable All button and the Reload button to the top right of the Launcher window.
- Removed the Launcher Settings... button, renamed Open Folder... to Open..., moved it to the left and added a Launcher Settings... menu item to it.
- Fixed a bug where a message saying 'The game was terminated while Hack Support was initialising.' would appear if the Game's CD Check failed.
- Made the Launcher check for updates at startup.
- Made the 'Non-mod Hacks' tab on the Launcher Settings window include mod hacks that are also resource require, always enabled or launcher require hacks.
- Made the mods list refreshable with F5 and Control+R.
- Added a ConflictingHack property to the Miscellaneous section of mods to suppress always enabled hacks.
- Added a Hidden property to the Miscellaneous section of mods to control if the mod defaults to being hidden.
- Made the 'Non-mod Hacks' tab on the launcher settings window exclude advanced hacks (Lua Support and Hack Support) by default and added a right click menu item to toggle them being included.
- Fixed a bug on the Additional Mods Folders tab of the Launcher Settings window where if you added a new mods folder with the last mods folder in the list selected, the 'Down' button was still disabled until selecting another mods folder.
- Made the Resolution combo box on the Launcher window use × instead of x.
- Fixed a bug where the 'Copy Require Line' right click menu item on frameworks used 'RequiredMod' instead of 'RequiredFramework'.
- Renamed the 'None' category to 'None/Hack Support'.
- Fixed a bug where the option to show compilable mods was available when in a category that doesn't support compilable mods when the category was remembered from the last time the launcher was open.
- Added a Decompilable property to the Compile section that allows users to decompile the mod when right clicking on it in the mods list.
- Added an option to only show decompilable mods when right clicking on the background of the mods list.
- Added a MinifyPNGs property to the Compile section that defaults to on (as was the previous behaviour) if the mod is not decompilable.
- Added a label to the 'Non-mod Hacks' tab of the launcher settings window that says 'Hover over a hack for more information.'
- Fixed a bug where settings weren't saved when deleting values (such as when unticking mods) when using Settings.ini.
- Removed ' and mods' from the message shown if errors occur when loading the hacks for the settings window.
Lua Support (Hack)
- Added this hack (which uses Lua 5.3.1).
- Made CustomFiles use this hack (instead of Lua 5.2.3).
- Added the utf8 library to Lua.
- Added the coroutine library to Lua.
- Removed support for compiled Lua files.
CustomFiles (Hack)
- Added various Console Output messages.
- Now uses Lua Support Hack (Upgrade from Lua 5.2.3 to Lua 5.3.1).
No Automatic Saved Game Load (Hack)
- Added. This can be ticked in the Mods list. and it prevents the game from loading your most recent save file.
Cheat Keys (Hack)
- Fixed a bug preventing the 6 key from working in the bonus game.
- Added the category Cheat Mods.
Replayable Bonus Missions (Hack)
- Added. This can be ticked in the Mods list. This hack makes bonus missions replayable, mods must add specific support for this to Level Load and Initialization files for this hack to work properly.
Multiple Instance Support (Hack)
- Made this hack hidden by default in the Mods list.
No Fast Car Reset (Hack)
- Made this hack hidden by ddefault in the Mods list.
Modern Resolution Support (Hack)
- Made any arbitrary resolution specified in simpsons.ini work when using Windowed mode.
- Made 1024x768, 1152x864, 1280x1024, and 1600x1200 not listed unless supported by the user's computer.

Simpsons Hit And Run Iphone Download

No Jump Limit (Hack)
- Made it possible to stomp.
- Added the category Cheat Mods.
Custom Dialogue Character Codes (Hack)
- Added. This hack can be required by mods. Allows mods to add, change or remove dialogue nongeneric outfits and character codes.
Custom Car Shop Support (Hack)
- Added. This hack can be required by mods. Allows mods to specify custom car shop NPC names and car shop dialogue names.
Flippable Cars (Hack)
- Added. This can be ticked in the Mods list. This allows cars to flip over.
No Time Limits (Hack)
- Added. This can be ticked in the Mods list. It disables all time limits in Missions.
No Traffic (Mod)
- Added the category Cheat Mods.
Repair Car On Reset (Mod)
- Added the category Cheat Mods.
Sincerely,
Loren Goodwin