- The Simpsons: Hit & Run is a 2003 action-adventure game developed by Radical Entertainment and published by Vivendi Universal Games.It is based on the American animated sitcom The Simpsons, and is the twenty-second installment in the Simpsons series of video games.
- Open your splits in LiveSplit and right-click Edit Splits. Make sure your game name is set to 'The Simpsons: Hit & Run' (without the quotes) and then click the 'Activate' button that should have now appeared. Download the 'Alternate Timing Method' LiveSplit component from the LiveSplit Components page. Extract the files into your LiveSplit.
Progress Continues We've already had 11817 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: December 2019 and January 2020 Progress Report. |
Thank you for printing this page from www.SuperCheats.com. Remember to come back to check for more great content for The Simpsons: Hit & Run. US Codes Action Replay Code for The Simpsons: Hit & Run. Freeze Timers DE87BB52 BCA99B83 Giant Characters DE8E789A F8AADB83 Small Characters.
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
The Simpsons Hit & Run | |
---|---|
Developer(s) | Radical Entertainment |
Publisher(s) | Vivendi Games |
Series | The Simpsons |
Platform(s) | GameCube |
Release date(s) | NA September 16, 2003 EU October 31, 2003 |
Genre(s) | Action-adventure, Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | GHQP7D, GHQE7D |
See also... | Dolphin Forum thread Search Google |
Explore Springfield as your favorite Simpsons characters in The Simpsons Hit & Run as you unravel the plot that threatens the town's very existence. Play as Homer, Bart, Marge, Lisa, and Apu in over 56 driving and on-foot missions in seven challenging levels. Drive in 40 of Springfield's finest vehicles including Mr. Plow and the Canyonero. Unlock the multiplayer mode to play against three other players. The world of the Simpsons has many gags and surprises in store for you.
- 1Problems
- 2Enhancements
- 2.116:9 Aspect Ratio Fix
Problems
Crash
Upon talking to Grandpa to start mission five on level four the game briefly hangs and then immediately crashes with the error: IntCPU: Unknown Instruction 01000000 at PC = 000000088 last_PC = 812fffc8 LR = 802e8994
Enhancements
16:9 Aspect Ratio Fix
NA
EU
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with The Simpsons Hit & Run since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Simpsons Hit And Run Dolphin Freeze 2017
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
Unknown Revision | Mac OS X 10.7.2 | Intel Core i5-2500K @ 2.3GHz | ATI Radeon HD 3000 | Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60FPS | 189.181.189.99 |
3.0-177 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | NVIDIA GeForce 8800 GT | 60FPS. Prior versions get stuck at the loading screen. | 92.195.105.141 |
3.5-367 | Windows 7 | Intel Core i5-3350p @ 3.1GHz | NVIDIA GeForce GTX 650 Ti | Hangs at title screen for several minutes. Load screens tend to lag a lot. Gameplay seems to randomly jump from a smooth 60FPS to a jittery 20 or below - On screen objects have little to no bearing on speed | |
4.0.1 | Windows 7 | Intel Core i5-3570K @ 4.4GHz | NVIDIA GeForce GTX 460 | Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference. | Kilobytez95 |
4.0-5099 | Windows 8.1 | Intel Pentium G3258 @ 4.5GHz | AMD Radeon R9 270X | Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable. | |
5.0-rc-0 | Windows 8.1 | Intel Core i5-4690k @ 3.5GHz | NVIDIA GeForce GTX 980 Ti | Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above. | FlashMarsh |
5.0 | Windows 10 | Intel Core i7-2600 @ 3.5GHz | NVIDIA GeForce GTX 960 | 60FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Also no loading problems in game. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screen | Nikeymikey |
5.0-1569 | Windows 10 | Intel Core i7-6700k @ 4.4GHz | NVIDIA GeForce GTX 1080 | 1440p with 4x Internal Resolution, 8x MSAA, 16x AF and the aspect ratio fix Gecko code. Hangs at boot screen for 30 seconds. Doesn't drop below 60 FPS using OpenGL during gameplay. | Shmilly |
5.0-3489 | Windows 8.1 | Intel Core i5 6400 @ 2.7GHz | AMD Radeon RX 480 | Hangs for a few seconds at start, cutscenes and loading screen stutter. Used Vulkan / OpenGL (started with Vulkan, finished with OpenGL). Game runs fine, completed at 4x Resolution, 16x Anisotropic Filtering, no AA, FXAA post processing. | Raven Kujikawa |