Simpsons Hit And Run Dolphin Freeze

And

  • The Simpsons: Hit & Run is a 2003 action-adventure game developed by Radical Entertainment and published by Vivendi Universal Games.It is based on the American animated sitcom The Simpsons, and is the twenty-second installment in the Simpsons series of video games.
  • Open your splits in LiveSplit and right-click Edit Splits. Make sure your game name is set to 'The Simpsons: Hit & Run' (without the quotes) and then click the 'Activate' button that should have now appeared. Download the 'Alternate Timing Method' LiveSplit component from the LiveSplit Components page. Extract the files into your LiveSplit.
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Thank you for printing this page from www.SuperCheats.com. Remember to come back to check for more great content for The Simpsons: Hit & Run. US Codes Action Replay Code for The Simpsons: Hit & Run. Freeze Timers DE87BB52 BCA99B83 Giant Characters DE8E789A F8AADB83 Small Characters.

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The Simpsons Hit & Run

Developer(s)Radical Entertainment
Publisher(s)Vivendi Games
SeriesThe Simpsons
Platform(s)GameCube
Release date(s)NA September 16, 2003
EU October 31, 2003
Genre(s)Action-adventure, Racing
Mode(s)Single-player, Multiplayer (4)
Input methodsGameCube Controller
Compatibility4
Playable
GameIDsGHQP7D, GHQE7D
See also...

Dolphin Forum thread
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Explore Springfield as your favorite Simpsons characters in The Simpsons Hit & Run as you unravel the plot that threatens the town's very existence. Play as Homer, Bart, Marge, Lisa, and Apu in over 56 driving and on-foot missions in seven challenging levels. Drive in 40 of Springfield's finest vehicles including Mr. Plow and the Canyonero. Unlock the multiplayer mode to play against three other players. The world of the Simpsons has many gags and surprises in store for you.

  • 1Problems
  • 2Enhancements
    • 2.116:9 Aspect Ratio Fix

Problems

Crash

Upon talking to Grandpa to start mission five on level four the game briefly hangs and then immediately crashes with the error: IntCPU: Unknown Instruction 01000000 at PC = 000000088 last_PC = 812fffc8 LR = 802e8994

Enhancements

16:9 Aspect Ratio Fix

NA

EU

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with The Simpsons Hit & Run since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Simpsons Hit And Run Dolphin Freeze
5.0-11817(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Simpsons Hit And Run Dolphin Freeze 2017

Hit
Test Entries
Revision OS Version CPU GPU Result Tester
Unknown RevisionMac OS X 10.7.2Intel Core i5-2500K @ 2.3GHzATI Radeon HD 3000Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60FPS189.181.189.99
3.0-177Windows 7Intel Core i5-2500K @ 3.3GHzNVIDIA GeForce 8800 GT60FPS. Prior versions get stuck at the loading screen.92.195.105.141
3.5-367Windows 7Intel Core i5-3350p @ 3.1GHzNVIDIA GeForce GTX 650 TiHangs at title screen for several minutes. Load screens tend to lag a lot. Gameplay seems to randomly jump from a smooth 60FPS to a jittery 20 or below - On screen objects have little to no bearing on speed
4.0.1Windows 7Intel Core i5-3570K @ 4.4GHzNVIDIA GeForce GTX 460Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference.Kilobytez95
4.0-5099Windows 8.1Intel Pentium G3258 @ 4.5GHzAMD Radeon R9 270XSolid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.
5.0-rc-0Windows 8.1Intel Core i5-4690k @ 3.5GHzNVIDIA GeForce GTX 980 TiPerfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above.FlashMarsh
5.0Windows 10Intel Core i7-2600 @ 3.5GHzNVIDIA GeForce GTX 96060FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Also no loading problems in game. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screenNikeymikey
5.0-1569Windows 10Intel Core i7-6700k @ 4.4GHzNVIDIA GeForce GTX 10801440p with 4x Internal Resolution, 8x MSAA, 16x AF and the aspect ratio fix Gecko code. Hangs at boot screen for 30 seconds. Doesn't drop below 60 FPS using OpenGL during gameplay.Shmilly
5.0-3489Windows 8.1Intel Core i5 6400 @ 2.7GHzAMD Radeon RX 480Hangs for a few seconds at start, cutscenes and loading screen stutter. Used Vulkan / OpenGL (started with Vulkan, finished with OpenGL). Game runs fine, completed at 4x Resolution, 16x Anisotropic Filtering, no AA, FXAA post processing.Raven Kujikawa

Gameplay Videos

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