Simpsons Hit And Run On Switch

  1. Simpsons Hit And Run Switch Remake
  2. Simpsons Hit And Run On Switch Video

Oct 23, 2015 In this episode we venture to Springfield to hang out with Homer and family, and also encounter a few glitches along the way! Glitches - 1. Streetlamp Launch Glitch 0:18 2. Invisible Driver Glitch.

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The Simpons: Hit & Run remaster could happen, according to the game's producer, but for now, it doesn't look very likely. For those that don't know: The Simpsons: Hit & Run, released back in 2003 via the GameCube, PS2, PC, and Xbox. And not only did it sell well -- as you would expect -- but it beat the odds and reviewed well, which is rare for a tie-in cartoon game. Since then, it's becoming increasingly a cult-classic, one that many nostalgic gamers have been asking for to return in recent years. That said, there hasn't been anything from Activision suggesting this will happen, however, a producer on the game has suggested it could, and that he would be interested in being involved with the project

'I could see it on multiple different types of platforms as a remake or remaster,' said producer Vlad Ceraldi while speaking to LAD Bible. 'It would have to take the parties who are in charge of the property to want that to happen and someone out there to decide that they were going to go out and do it. But absolutely, it would be fun to explore those characters and that universe again, that work again.'

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According to Ceraldi -- who's now at Hothead Games -- the prospect of doing something with the game has come up before, but these conversations were never very serious.

'It would be wonderful to reinvest in how you can control the characters, how you can control the world, how much of the world you can explore in detail,' said Ceraldi. 'So there's a lot more fidelity you can go for as far as content exploration than we were able to do in that particular era. There were a lot of references put into the game, but we didn't get everything. There's a lot more things that could be done and that would be fascinating for sure.'

Elsewhere in the interview, Ceraldi claimed he and his team knew the game was going to be something special, despite a long-history of licensed cartoon games being lackluster at best.

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'As far as why it stood the test of time, I think it's a game that kids could play, adults could play, anyone who was fans of the show could try and laugh and have fun with,' said the producer. 'When you make something, sometimes you know you've made something special. This was one of the ones that we knew we hit the mark. We didn't know it was going to sell as well as it did - we had high hopes, but it definitely hit its expectations.'

As always, feel free to leave a comment letting us know what you think or hit me up on Twitter @Tyler_Fischer_ and let me know over there. Would you like to see a remaster of Simpsons: Hit & Run?

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The Simpsons: Hit & Run’s senior game designer, Joe McGinn, has his name attached to one of the most beloved games of all time. The iconic Simpsons title is recognised as being one of the best experiences of many a childhood, and fans have been crying out for a remake or remaster for years now.

In a new interview with GAME, McGinn opened up about the possibility of a return to Hit & Run, admitting that he thinks the game would be a perfect addition to the Nintendo Switch line-up.

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He told the publication: “Of course [I’d love a remake/remaster] – I would love to have it myself on my Nintendo Switch! Having said that, the PC version – if you can find it – not only works on modern versions of Windows, it is compatible with some pretty amazing mods.”

He went on to discuss the sorts of changes he would (and wouldn’t) like to see in a new version, saying: “If it’s a remaster, I’m all about the frame-rate [improvement]. Don’t change the art style – it’s pretty authentic to the show – but give me 60 FPS. I think games just look and feel better that way.

“If it’s a remake, that’s a whole other kettle of three-eyed fish. I suppose making a single cohesive, connected environment, that would be a natural these days. But the big focus would be improving the out-of-car gameplay. Hit & Run was our team’s first ‘platformer’ gameplay, so the camera and player mechanics were a bit rough around the edges. I’d love to have another crack at making Mario-level smoothness in the platforming camera and animations so that the running parts felt as good as the driving.”


Simpsons Hit And Run Switch Remake

He added: “One thing I wouldn’t change is the car physics. We were trying for a Driver-style kind of fun powersliding, and it still feels great today.”

In what’s probably news to lots of fans of The Simpsons: Hit & Run, McGinn also opened up about how far the development team got with a sequel, admitting there were “very early gameplay prototypes” in place.

Simpsons Hit And Run On Switch Video

“I remember our physics guru – Greg Mayer – got connected vehicles working, so you could have a trailer being pulled behind a car with some fun results,” he told the publication. “But we never got very far before EA won the right to the Simpsons movie game, so sadly there was nothing we could do but move on.”

With so much outcry for a new Hit & Run game, it’s time someone out there took note!

Featured Image Credit: Vivendi Games