The Simpsons: Hit & Run | |||||||||||||||||||||||||||||||||
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Developer(s): Radical Entertainment
Publisher(s): Vivendi Universal Games
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic: 78/100
Game description: Explore Springfield as your favorite Simpsons characters as you unravel the plot that threatens the town's very existence. Play as Homer, Bart, Marge, Lisa, and Apu in over 56 driving and on-foot missions in seven challenging levels. Drive in 40 of Springfield's finest vehicles including Mr. Plow and the Canyonero. Unlock the multiplayer mode to play against three other players. The world of the Simpsons has many gags and surprises in store for you.
The game follows the Simpson family, who witness many strange incidents that occur in Springfield; security cameras, mysterious vans, crop circles, and a 'new and improved' flavor of the popular soft drink Buzz Cola (which causes insanity). When the family takes matters into their own hands, along with the help of Apu, they discover numerous shocking secrets, and soon realize these incidents are part of a larger alien conspiracy.
Test configurations on Windows:
Aug 08, 2019 Video Games PS4 Xbox One Switch Wii U PC 3DS PS3 Xbox 360 Accessories Virtual Reality Trade-In Deals Best Sellers More Gaming. The Simpsons Hit & Run Vivendi Universal. 4.1 out of 5 stars 289. Gamecube Controller, CIPON Wired Controllers Classic Gamepad Joystick for Nintendo and Wii Console Game Remote 2 Pack Black.
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/PAL | ? |
| 0.9.8 | GSDX r4600 |
| BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, VU Cycle Stealing (2)., 35-60/60FPS with no hacks. 60/60FPS with VU Cycle Stealing (2) speedhack which seems stable but less smooth. | Machina |
NTSC-U | Windows |
| 1.2.0 r5782 | GSdx 5801m SSE41 |
| Runs a bit slow. |
Test configurations on Linux:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Linux Mint 19.1 |
| 1.4.0 | GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] | SPU2-X 2.0.0 [libspu2x-2.0.0] | BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation , Internal Resolution Native , Blending Unit Accuracy None , Automatic CRC Level Full , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack EE Cyclerate -1 UV Cycle Stealing 1 , Games Fixes FPU Negative Div Hack , Only played a few levels it has slow downs in main menu and during loading but game play seems fine | Logeater |
Simpsons Hit And Run Pc Controller Game
Trivia
- Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
- Also known as The Simpsons: Hit And Run
Known Issues
Lens flare visible through solid objects
- Status:Active
- Type: Minor
- Description: The lens flare effect of the sun is visible even when the sun is behind a solid object.
- Workaround: Go to Config > Emulation Settings > Games Fixes tab, click 'Enable manual game fixes' and enable the 'FPU Negative Div Hack' fix.
Square texture outlines
- Status:Active
- Type: Minor
- Description: With the Renderer set to 'OpenGL (Hardware)' textures of some 2D objects and effects have square outlines
- Workaround: Go to Config > Video (GS) > Plugin Settings, and set Blending Unit Accuracy to 'None'.
The gallery
The Simpsons: Hit & Run (SLUS 20624)
Lucas' Simpsons Hit & Run Mod Launcher > Hacks > Setting Hacks > XInput
This is a setting hack that can be enabled on the 'Settings' page of the Mods List.
This hack makes the game use XInput instead of DirectInput for controllers/gamepads.
This has various advantages over DirectInput:
- Makes controller rumble work.
- This can be disabled in the hack's settings.
- Makes the game compatible with Steam's controller support when launching the Mod Launcher through Steam as a non-Steam game.
- Makes it so you can plug in new controllers while the game is running.
Currently, DirectInput only controllers will not work with this hack enabled and only one trigger can be used at a time. You can bind actions to both but they cannot be pressed at the same time.
Button Names
This setting affects what names are used in the game's menus.
- DirectInput button names: These are what the original game uses and how the buttons were shown in Version 1.23 (except for the guide button which now shows as 'J Button 10' instead of 'J Guide').
- Xbox 360 button names: These are like that of an Xbox 360 controller. This is now enabled by default.
- Xbox One button names: These are the same as Xbox 360 with 'Back' and 'Start' instead named 'View' and 'Menu' respectively.
Defaults to Xbox 360.
Default Controls
This setting affects what the gamepad controls are set to when resetting the controls to their defaults via the ingame menu.
- PC controls: The PC version's original default controller mapping.
- Xbox controls: The Xbox version's controller mapping.
Defaults to Xbox.
Rumble
Set whether or not controller rumble is enabled.
Defaults to Enabled.
Independent Inputs
Triggers
Set whether or not the triggers can be used simultaneously.
Defaults to Enabled.
D-Pad Buttons
Set whether or not the D-Pad buttons can be used simultaneously.
Defaults to Enabled.
This hack is affected by certain Command Line Arguments for the Mod Launcher.
1.23.9
- Fixed a bug when 'Independent Inputs > D-Pad Buttons' was enabled where players 2-4 could control menus with their D-Pads.
- Made the hack only tell the game about XInput devices when they're connected.
- Also added the
-noxinputignoredisconnected
,-noxinputmaintainorder
,-noxinputremove
and-noxinputadd
command line arguments to opt out of various components of this change.
- Also added the
1.23.1
- Added a 'Button Names' setting.
- Added a 'Default Controls' setting.
- Added two new settings to allow you to use both triggers simultaneously and multiple D-pad buttons simultaneously. These are both enabled by default.
- Added a
-noxinput
command line argument. This makes it so the hack does not make the game use XInput.- Despite this seeming counter-intuitive, it would still allow the other features of the hack to work while Windows' XInput-to-DirectInput backwards compatibility handles inputs.
- Added a
-noxinputdisable
command line argument. This makes it so XInput does not get disabled when the window is defocused. - Fixed an inconsistency with the function used when XInputEnable is not available or when using the
-noxinputenable
command line argument. - Fixed an issue where the Y (vertical) axis of the right stick was inverted.
- This fix will require you to manually fix your control bindings.
1.23
Added this hack.