So Zoton and I have been working on a script for Livesplit, which pauses the timer when the game is loading. We think it's pretty much ready for release, but it seems a good idea to make a thread and take suggestions before we do.
Spoilers: anything I say in this post could be wrong and Zoton might jump in and correct me.
The Simpsons Hit & Run All Story Missions Speedrun in 1:31:31 - Duration: 1 hour, 33 minutes.
How it works:
The script looks at memory addresses that the game uses, and uses them to detect if it's loading (and what kind of load it is). Livesplit then pauses its 'Game Time', which runs alongside real time. Presumably this will only work on the one .exe we've used (which is the one we both got online to avoid playing from disc), but in theory it shouldn't be a problem for someone to swap to this if need be.
The loads it detects are:
1) Loading into a new level
2) Loading to a mission (after using Mission Select)
3) Loading a mission (briefly, before the mission description appears)
4) Loading the main menu
As it stands, we can't detect the loads when entering/exiting a building, nor loading into a cutscene (if this IS a load), so the timer continues through these regardless.
The timer DOES carry on when in the bonus game (lol), or when the game is closed.
We'll make the load remover separate from the autosplitter (I think), which splits when loading from one level to the next (but is easy to change to split between any given pair of levels - see my 100% stuff)
Any questions/suggestions/objections/memes/corrections? Once we get a vague consensus, Zoton can make it available through Livesplit.
Name | Version | Author | Last updated |
---|---|---|---|
100% Checklist For keeping track of your progress towards 100% completion. (external link) For keeping track of your progress towards 100% completion. (external link) By 62 | 1.58 | 62 | |
JoyToKey To bind pause on a controller to escape. (external link) To bind pause on a controller to escape. (external link) By JoyToKey | 5.2.1 | JoyToKey | |
Lucas's Simpsons: Hit & Run Mod Launcher The Lucas Mod Launcher, runners use it to limit frames and other tools. Please consult the rules for whitelisted mods and please be sure to disable bug fixes & aspect ratio support as those come pre-enabled. (external link) The Lucas Mod Launcher, runners use it to limit frames and other tools. Please consult the rules for whitelisted mods and please be sure to disable bug fixes & aspect ratio support as those come pre-enabled. (external link) By Lucas Cardellini | 1.19 | Lucas Cardellini | |
Savestate Mod Savestate mod made by Donut Team, useful for practice. (external link) Savestate mod made by Donut Team, useful for practice. (external link) By Donut Team | Donut Team | ||
Speedrunning Strats Mod make sure you disable before running: What it does: 1-3: spawns you at the simpsons house with a pickup truck 4-1: spawns you at the donut shop 4-5 spawns you at the wolves cutscene (because we were looking for cutscene skip/storage on wolves cutscene) 5-6 spawns you by the monorail station before armoured truck 6-4 spawns you by krustylu for duff truck (direct download) make sure you disable before running: What it does: 1-3: spawns you at the simpsons house with a pickup truck 4-1: spawns you at the donut shop 4-5 spawns you at the wolves cutscene (because we were looking for cutscene skip/storage on wolves cutscene) 5-6 spawns you by the monorail station before armoured truck 6-4 spawns you by krustylu for duff truck (direct download) By Max Walker | 1.0 | Max Walker |