Simpsons Hit And Run Wager Races

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Simpsons Hit And Run Wager Race

< The Simpsons: Hit & Run

Apr 29, 2018  Forums / The Simpsons series / The Simpsons: Hit & Run / Wager Races. Dumbfgt dumbfgt. It is nice to meet u. I am too bad to run the actual game so i was thinking about a possible sub category for wager races using the open-wheel race car exclusively. If u think this is a dumb idea that is ok, i am more interested in what could. The Simpsons: Hit & Run is a 2003 action-adventure game developed by Radical Entertainment and published by Vivendi Universal Games. It is based on the American animated sitcom The Simpsons, and is the twenty-second installment in the Simpsons series of video games. The Simpsons Hit & Run lets you save games at their current level of play onto a memory card (8MB) (for PlayStation@2), and resume play on previously saved games. A memory card (8MB) (for PlayStation@2) is. Wager Races can be a great way to earn coins quickly. The best way to destroy a wasp is with the Jump Kick attack.

This is a sub-page of The Simpsons: Hit & Run.

There are two known demos for The Simpsons: Hit & Run, and this page will cover both of them.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
There may be more differences in both of these. List the unused files for each demo, and find a way to explore beyond the boundaries in the PlayStation 2 demo. Also, images/videos are needed. There are none at the moment.
  • 1PC Demo
  • 2PlayStation 2 Demo

PC Demo

A demo for the PC version of the game came bundled with a The Sun magazine around the time of the game's release. It is referred to as a 'special version'.

It can be downloaded here.

General

  • Only the first four Missions of Level 1 (The Cola Caper, S-M-R-T, Petty Theft Homer, and Office Spaced) are playable, along with all three Street Races and the Wager Race. After completing Mission 3, Office Spaced, the Missions loop.
  • There is no Main Menu, and thus, none of the features/content accessible via the main menu. After the Licence Screen and Logo FMVs, Level 1 is loaded.
  • In the Pause Menu, the 'SAVE GAME' and 'QUIT TO MAIN MENU' options are disabled and cannot be selected.
  • Upon obtaining all of the Collector Cards, the message that appears lacks mention of the Bonus Game, due to its exclusion.
  • All cheat codes appear to be present and have no differences to the final game.

Oddities

  • Despite being a demo, a lot of assets from the final game not used here remain in the files, such as the scripts for the rest of Level 1's Missions, Level 4's art files, and more.
  • The file 'burns_mansion_interior_loop' is not present in the files, leading to a game crash should the player enter the region where said track should play. Without cheating or usage of external tools, the only place where this is possible is the top ground level of the backyard of Mr. Burns' mansion.

PlayStation 2 Demo

A demo for the PlayStation 2 release was included on a disc compiling multiple video game demos, videos, and other things that was included with Issue 41 of the Official PlayStation 2 Magazine.

It can be downloaded here.

General

Simpsons Hit And Run Wager Races
  • Only the first two Mission of Level 1 (The Cola Caper and S-M-R-T) are playable, as well the Wager Race.
  • The player can essentially only explore less than half of the map. There are respawn triggers placed near the Cemetery (Evergreen Terrace side) and by the bridge to the Rich Side that prevent the player from exploring further. If respawned by these triggers, a notice will appear that reads 'Area not available in demo.'.
  • In the Pause Menu, the 'SAVE GAME' option is disabled and cannot be selected.
  • Costumes cannot be purchased. When interacting with a Costume Store, a notice will appear which reads 'Skin purchase not available in demo.'.
  • Phone Booths cannot be used; when interacting with one, a notice will appear which reads 'Car changing not available in demo.'
  • Upon selecting the 'EXIT GAME' option from the Pause Menu, or completing S-M-R-T, the game cuts to a black screen with 'THE SIMPSONS HIT AND RUN' written in white.
  • Interacting with one of the two available Doorbell Gags (at Lard Lad's Donuts and the Springfield Elementary School interior) causes Homer to speak his 'interact' dialog (usually used when interacting with switches). Additionally, no response is given by a character after interacting with the Doorbell Gag.
  • The Wager Race has been altered to accommodate the shortened map. The race starts by the Grocery Store (despite Louie, who must be talked to start the Wager Race appearing in front of the Springfield Elementary School, a short distance away) and ends at the Wiggum family's house. The player is given one minute to complete this distance.
  • There is no Main Menu, and thus any of its features/content, nor is their any Logo FMVs. Level 1 loads after the Licence Screen.

Oddities

  • Once again, leftovers from the final game are present.
  • In the demo's root folder, a text file titled 'COMMAND' can be found. It contains the text 'skipfe skipmemcheck L1 M0'. This may relate to the absence of frontend content.
The Simpsons series
ArcadeThe Simpsons • The Simpsons Bowling
DOSThe Simpsons • Bart's House of Weirdness
NESBart vs. the Space Mutants • Bart vs. the World • Krusty's Fun House • Bartman Meets Radioactive Man (Prototype)
Sega Master SystemKrusty's Fun House
Game Boy (Color)Bart Simpson's Escape from Camp Deadly • Bart & the Beanstalk • Itchy & Scratchy in Miniature Golf Madness • Night of the Living Treehouse of Horror
GenesisBart vs. the Space Mutants • Virtual Bart • The Itchy and Scratchy Game
SNESKrusty's Super Fun House • Bart's Nightmare • Virtual Bart (Prototype) • The Itchy & Scratchy Game
Game GearBartman Meets Radioactive Man
PlayStationWrestling
WindowsCartoon Studio • Hit & Run
Game Boy AdvanceRoad Rage
GameCubeRoad Rage (Prototypes) • Hit & Run
PlayStation 2Road Rage (Prototypes) • Skateboarding • Hit & Run (Prototype)
XboxRoad Rage (Prototypes) • Hit & Run
PlayStation PortableThe Simpsons Game
Nintendo DSThe Simpsons Game
AndroidTapped Out
iOSTapped Out
Retrieved from 'https://tcrf.net/index.php?title=The_Simpsons:_Hit_%26_Run/Game_Demos&oldid=723882'
As much as I adore SHaR, there are things in it that annoy me, and I'm sure that other people dislike certain things as well. Post them here.
  • The fact that the game does not give you enough coins to 100% complete it. If you go for an any%, only purchasing vehicles and clothing when they are required, this isn't an issue. However, if you go for a 100% run, breaking every Buzz Cola Crate and Vending Machine, and every Wasp Camera, as well as occasionally crashing into props, you will run out of coins in Level 5 and will need to resort to coin-grinding via Wager Races, destroying traffic vehicles, etc.
  • The missions Dial B for Blood and Princi-Pal. While they do have some witty dialogue, these missions are structured poorly. Both of them involve simply driving to a few places, talking to someone at those places, collecting an item, and then driving back. This is amplified in Princi-Pal, where, if you remove all of the talk to and collect objectives, essentially all you do is drive to somewhere near Burns' Casino, drive back to near where you start the mission, then drive to Burns' Casino, and finally back again to near where you start the mission. If it were just Dial B for Blood then I could accept it, but no; Princi-Pal straight out copies the mission, and makes it more boring if anything (given the route).