The Simpsons Hit and Run (Video Game) Review. The Simpsons Hit and Run is a action adventure video game. It is a singe and multi player game. It is widely praised and took favourable reviews from its video game critics. Simpsons Hit and Run is much similar to GTA. The Simpsons Hit and Run I proudly Present. FUN THINGS!!! I just think that you could get bored doing missions over and over huh? Well,it's time for a bit of fun. All these fun things are made up by me. I organized all of them by level. I hope you enjoy!
The Simpsons have been through it all. Identified early on as the worst family in television, they're now hailed by many Christian groups as the ideal family. Go figure, huh? One thing The Simpsons franchise lacks, however, is a decent video game. Make no mistake, there have been numerous attempts over the years, but none have really been able to combine a decent game along with The Simpsons license ' until now, that is. The Simpsons: Hit and Run is the best Simpsons game to date, but does it hold appeal for everyone?
At first glance, The The Simpsons: Hit and Run looks like a Grand Theft Auto 3 clone, and in many ways it is. Take away the excess violence and hookers, and you'll have The Simpsons: Hit and Run. It's an unlinear, free-roaming, missions-based game with an interactive environment in the Simpsons world. Unfortunately, not everyone likes The Simpsons (I don't know any, but I trust they're out there), and because of that, there are two camps here.
Simpsons Hit And Run Funny Moments
**Simpsons FansThis is the game you've been waiting fourteen long years for. The free-roaming environments and GTA-inspired gameplay works really well in The Simpsons: Hit and Run. More importantly, it complements the humor of The Simpsons incredibly well. Just about every character from The Simpsons makes an appearance in some form or another, whether they're playable characters or just pedestrians on the streets. The humor of the show is completely intact in Hit and Run; from the hilarious one-line quips to the more subtle jokes you'll find around town, you'll be laughing throughout the entire game. The graphics and audio also complement The Simpsons license really well. It feels like a Simpsons episode, and is probably the main selling point for any Simpsons fan.
Everyone Else
Chances are you'll see through the wonderfully created Simpsons' world and notice the flawed gameplay. While the world in The Simpsons: Hit and Run is interactive and very funny, the core gameplay is far too repetitive. In total, there are about five or six different type of missions and by the third or fourth level, things start getting monotonous. Granted, if you're a fan, you'll probably laugh it up too much to notice. Not everyone can appreciate the humor of the Simpsons though, and for you few, The Simpsons: Hit and Run will be a bit flat.
The Simpsons: Hit and Run is the first Simpsons game to take full advantage of the Simpsons license, combining fun and addictive gameplay with the witty (and sometimes juvenile) humor of The Simpsons. Still, it won't be for everyone. The bottom line: if you can't appreciate the show's humor, there's not much for you in The Simpsons: Hit and Run. But then again' who doesn't like the Simpsons?
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- Approval of God: In an episode of Boundary Break focusing on the game, Cary Brisebois, one of the programmers who was a guest star on said episode, gave praise to Donut Team for breathing new life into a 15 year old game.
- Bowdlerization: The European releases of The Simpsons: Hit & Run omitted Apu's phrase 'Hey, move it, whitey!' when he does near-misses due to it being a racist remark.
- Cut Song: There is quite a bit of unused music and audio cues in the game files. Of note is that some of it implies that the Burns' Mansion area was to be accessible in Level 7. A 'failure' version of the 'There's Something About Monty' music also exists, even though you cannot fail the part where it plays as it lacks a time limit.
- Executive Meddling: Menu art was removed and replaced because, under the licensing contract, anybody making 2D art for the Simpsons franchise has to go through Fox's own art program (or something to that effect). Suffice it to say, Radical Entertainment's artists were not happy when they found out.
- Unintentional Period Piece:
- The mission 'Cell-Outs' requires Bart to destroy the cars of cell phone users so that the Truckasaurus can operate without interference. Already a bit silly in 2003, it's unlikely that the same premise would have been used after the introduction of smartphones.
- 'Bonestorm Storm' involves Marge and Homer attacking a 'Bonestorm II' delivery truck and collecting the crates of games it drops, causing a shortage of the game. Nowadays, with digital copies of games becoming a common thing, this act would be a fruitless endevor.note
- What Could Have Been:
- A lot of preview pictures of the game's seventh and final level suggest that you were able to go to the 969 area (AKA the more upper-class side, which is blocked off in the game) of Evergreen Terrace at some point. In fact, if the player goes out of bounds in the level and finds where the Stonecutters Hall is supposed to be located, a very eerie Muzak tune plays. There's also remnants of the buildings in the 969 area as well as a few solid areas where the roads are in the first and fourth levels, which may confirm that the area went unused sometime in gameplay. A former Radical employee, Noviwak, confirmed on the Donut Team forum that the entire area was cut to make it easier for artists working on the level.
- In the game itself, if 100% completion of the game has been reached, typing in a cheat code allows access to any car in the game, including ones that you are not supposed to drive and cars from different areas, from the phone-booth. Some of the cars are also cars that don't go used at all, such as an ice cream truck, an ice-box van, three variants of the Cell Phone Users' Car, and even sedans.
- All five playable characters have quotes that play upon destroying power couplings, even though they're only destroyed in one mission played with Homer. Judging from the context (Marge making bee puns, everyone talking about surveillance), it's likely they were intended to play upon destroying wasp cameras, but were changed later in development for unknown reasons.
- A sequel was planned and in the very early stages of development when it was cancelled due to EA acquiring the Simpsons licence. A new addition would have been the ability to attach trailers to the cars that could be pulled behind you while driving.
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